Nosepass

Nosepass is a Rock Pokémon introduced in Generation 3. It is known as Compass Pokémon

Pokédex data

National No.299
TypeROCK
SpeciesCompass Pokémon
Height1 m (3' 3")
Weight97 kg (213.9 lbs)
Abilities1. Sturdy
2. Magnet Pull
Sand Force (hidden)
Local No.299 (National)
060 (Original Hoenn)
155 (Extended Sinnoh)
164 (Updated Unova)
093 (Coastal Kalos)
061 (New Hoenn)
Footprint
Color

Training

Catch Rate255
EV Yield1 Defense
Base Happiness70
Base Experience75
Growth RateMedium

Breeding

Egg GroupsMineral
GenderMale: 50% Female: 50%
Egg Cycles20 (5140 - 5397 Steps)

Base stats

HP30
Attack45
Defense135
Speed30
Special Attack45
Special Defense90
Total375MinMax

Moves learned by Nosepass

Pokédex entries

GameEntry
Ultra SunIt moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
MoonIt uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
Alpha SapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Omega RubyNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
YIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
XIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
White 2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Black 2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
WhiteWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
BlackWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
SoulSilverIf two of these meet, they cannot get too close because their noses repel each other.
HeartGoldIf two of these meet, they cannot get too close because their noses repel each other.
PlatinumWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
PearlIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
DiamondIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
LeafGreenIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
FireRedIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
RubyNOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Sprites


Ruby/Sapphire/Emerald
Normal
Shiny

FireRed/LeafGreen
Normal
Shiny

Diamond/Pearl/Platinum
Normal
Shiny

HeartGold/SoulSilver
Normal
Shiny

Black/White
Normal
Shiny

X/Y
Normal
Shiny

Sun/Moon
Normal
Shiny